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What is GBL?
2019-1-PL01-KA201-065148
31.12.2019-30.12.2021
One of the main challenges all teachers share irrespective of the education level and the subject they teach is to mobilize students’ interest and engagement. Game-based learning (GBL) is an attempt to address this challenge and facilitate the learning process in a way that respects the students’ cognitive, social and cultural backgrounds while addressing the curriculum standards that they are obliged to attain. This project explores the pedagogy of playful learning using the affordances of digital games across the curriculum of science and humanities subjects taught in primary and secondary schools. The project aims at promoting game-based learning in schools as a way to enhance the curriculum with motivating content for students.
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